Finn Borge
Brooklyn, New York
Curious, self-motivated data and AI systems engineer especially interested in human-centric design, verifiability, high-availability systems, machine learning, generative language models, philosophy, and community-derived consensus.
About
Self-directed and highly collaborative, with deep investment in teams and a relentless commitment to delivering impactful solutions. My recent work spans AI systems engineering, data platform architecture, and LLM application development—building resilient, scalable solutions that bridge cutting-edge technology with practical business applications.
Experience
2019 — 2026
Independent Consultant
Data & AI systems engineering.
AI Systems Engineer · Talys Health
Incubating at MIT's Delta V · March 2026 — June 2026
- Rehabilitated vibe-coded prototype to resilient, HIPAA compliant data platform powering contracts with 4 health systems
- Designed and implemented client-specific semantic layer and modular, composable query framework for health system supply chain optimization and signal detection
Senior Staff Data Engineer · MANTL
Acquired by Alkami · January 2025 — January 2026
- Sole contributor to rehabilitation of ETL ecosystem processing thousands of client personal documents with full SOC2 security compliance, cured of daily SEV-2 outages to 99.9% reliability
- Piloted LLM-Harness tuning and development for development teams
- Re-architected and implemented critical B2B2C data and compliance workflows
RAG Platform Engineer · ReachRX
November 2023 — December 2024
- Architected and implemented RAG evaluation pipeline to enable experimentation around chunking mechanisms, prompt development, and retrieval ranking
- Led quality improvements on a clinical LLM chat system serving medical and pharmaceutical data to practitioners under a zero-tolerance bar for hallucination
Implementation Lead · Cooley
April 2019 — January 2025
- Developed and refined data platform for daily reference use by top partners and attorneys; managing data from various internal and 3rd party systems
- Strategized and led development of a client-facing platform managing public document disclosures for Fortune 100 client-companies
- Implementation lead for document generation application powering thousands of contracts annually
2016 — 2019
Software Developer → Product Manager
Slice
- Founding engineer, helped scale original 3-man engineering organization to 50+ at a 500+ headcount tech company built to help small independent pizzerias compete with multinational chains
- Designed and implemented novel fraud detection framework powering millions of transactions annually for thousands of independent small businesses (incl. launch of Stripe Radar)
- Solo-built integrations as launch partner for Facebook Marketplace's & Google MyBusiness's food ordering integrations
- Conceived, planned, and successfully implemented MVP in-app order status tracking with a 2-person development team, reducing customer support volume by over 15%
Projects & Volunteer Work
2026
Prodspector
LLM-powered product analysis tool; ingests codebases and telemetry to produce data-enriched user workflow maps & testing infrastructure.
2026
Doggo
Multi-tenant platform for non-QM mortgage lending, serving freelance professionals and international borrowers that conventional underwriting turns away. Carries origination through to MISMO 3.4 and URLA export, with lender rate-sheet pricing, credit pulls, and per-field encryption of borrower PII at rest.
Private beta.
2026
Terpsichore
Version control and collaborative editing for sheet music, built for musical theater professionals. Diffs scores semantically rather than by file, over a canonical model whose every element carries a stable id, and round-trips MusicXML against real Sibelius and Finale exports. Part-book assembly is in design.
2024
We Tell Our Selves
Non-profit funded by the Melinda Gates Foundation, built on provisional patent RDRP-001-US-PPA1, "Determining Impact of Content on an Audience." Combines sociological research, machine learning, and direct audience feedback to measure which styles of argument actually move a reader to act.
2022 — 2024
Parentis
Modern communication platform connecting young parents to Early Childhood Education professionals to help normalize and support the parenting journey.
2020 — 2022
Prospr
Employee benefits platform for remote-first companies to offer lifestyle benefits; like nutritionists, exercise routines, and subject-matter classes to a client company's employees.
Mentorship & Teaching
Marcy Labs School & Independent Mentorship
Supported multiple students across the last 7 years helping guide their growth from new-to-code all the way to full-time software engineer.
Education
B.A. Political Philosophy
Kenyon College, Ohio, USA · 2009–2012
Technologies & Interests
Languages
Python, TypeScript, Rust, Go, C# & .NET
Technologies
Git, MySQL, Postgres, AWS, LangChain, LLMs, Vector Storage
Other
Data structures and algorithms, machine learning, edge caching
Human Languages
Conversationally fluent in Mandarin (~HSK 3)
Interests
Cooking: bagels, dumplings, lasagna, swedish meatballs
Fermentation: cheese, beer, yogurt, bread, vinegar
Archery, metalworking, watercolor, mycology
Utilities
Seating
Drag-and-drop seating chart for events. Tag guests with dietary needs, group by relationship with color coding, and track table capacity.
Created as a single HTML file while planning our wedding.
Tools & Experiments
cloxy
Routing proxy between a local IDE and remote LLM providers. Records the structural skeleton of every request—never its content—to inform local tooling. Built to mitigate breaking changes in IDE request formats, where an intra-workday Claude Code update silently degrades local request profiling.
Written in Go. Built to profile my own usage of LLMs.
zhanki
Anki flashcard deck management suite: processes unstructured tutoring notes into vocabulary flashcards, with video and conversational transcript ingestion in progress. Graphs character relationships—which component of a character carries its sound, which carries its meaning—and groups near-homophones into interference sets to assist with learning.
Built to assist my 22-year journey learning Mandarin.
Lair
Godot game built on top of a C# simulation core. Indirect-management colony sim: carve a base out of a mountain, run an autonomous workforce with its own needs, fund it through asynchronous map actions, and survive waves of opposition.
Exploration of game design and first real usage of the Godot engine.